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Asset Catalogue

What ships in assets/ (large binaries via Git LFS).

Character rigs (36)

Import any as from dsl.actors import <key>, then mint a named character: brian("Bob"). Every rig is verified to load + render — 36/36 (test_check/character_set.py).

megan
megan
brian
brian
sophie
sophie
david
david
elizabeth
elizabeth
leonard
leonard
james
james
roth
roth
michelle
michelle
jody
jody
louise
louise
joe
joe
suzie
suzie
chad
chad
pete
pete
peasant_girl
peasant_girl
peasant_man
peasant_man
alex
alex
swat
swat
gas_mask
gas_mask
steve
steve
vanguard_by_t_choonyung
vanguard_by_t_choonyung
knight_d_pelegrini
knight_d_pelegrini
erika_archer
erika_archer
maria_j_j_ong
maria_j_j_ong
ganfaul_m_aure
ganfaul_m_aure
brute
brute
jolleen
jolleen
astra
astra
jennifer
jennifer
crypto
crypto
mutant
mutant
vampire_a_lusth
vampire_a_lusth
romero
romero
zombiegirl_w_kurniawan
zombiegirl_w_kurniawan
goblin_d_shareyko
goblin_d_shareyko

Animations (100, shared across all rigs)

Play any with actor.perform("<name>"). All 100 verified — load + render (animation_set.py) and full-motion at natural length (animation_full.py), 100/100. Browse by family (click to expand):

locomotion (18)
walking
walking
walk_forward
walk_forward
walking_backwards
walking_backwards
sneak_walk
sneak_walk
injured_walking
injured_walking
drunk_walk
drunk_walk
sad_walk
sad_walk
happy_walk
happy_walk
female_walk
female_walk
strut_walking
strut_walking
crouch_walking
crouch_walking
zombie_walk
zombie_walk
running
running
run_forward
run_forward
sprint
sprint
fast_run
fast_run
jogging
jogging
injured_run
injured_run
idles (8)
idle
idle
standing_idle
standing_idle
breathing_idle
breathing_idle
bored
bored
looking_around
looking_around
happy_idle
happy_idle
injured_idle
injured_idle
drunk_idle
drunk_idle
gestures_emotions (22)
terrified
terrified
crying
crying
cheering
cheering
laughing
laughing
surprised
surprised
angry_gesture
angry_gesture
dismissing_gesture
dismissing_gesture
agreeing
agreeing
disappointed
disappointed
thinking
thinking
excited
excited
praying
praying
talking
talking
pointing
pointing
shrugging
shrugging
waving
waving
calling
calling
acknowledging
acknowledging
look_around
look_around
talking_on_phone
talking_on_phone
whatever_gesture
whatever_gesture
hands_forward_gesture
hands_forward_gesture
combat (12)
sword_and_shield_slash
sword_and_shield_slash
sword_and_shield_block
sword_and_shield_block
standing_2h_magic_attack_01
standing_2h_magic_attack_01
punching
punching
boxing
boxing
cross_punch
cross_punch
hook_punch
hook_punch
standing_melee_kick
standing_melee_kick
firing_rifle
firing_rifle
pistol_idle
pistol_idle
rifle_idle
rifle_idle
throw
throw
object (8)
picking_up
picking_up
drinking
drinking
throwing
throwing
pushing
pushing
carrying
carrying
opening_door_inwards
opening_door_inwards
pulling_a_rope
pulling_a_rope
reaching_out
reaching_out
jumps_falls (8)
jump
jump
running_jump
running_jump
standing_jump
standing_jump
jump_forward
jump_forward
jumping_down
jumping_down
falling
falling
falling_to_roll
falling_to_roll
falling_flat_impact
falling_flat_impact
death_hit (10)
dying
dying
death_from_right
death_from_right
death_from_the_front
death_from_the_front
death_from_the_back
death_from_the_back
standing_death_forward_01
standing_death_forward_01
hit_reaction
hit_reaction
big_hit_to_head
big_hit_to_head
standing_react_large_from_front
standing_react_large_from_front
standing_react_large_from_back
standing_react_large_from_back
falling_back_death
falling_back_death
sit_lay (6)
sitting
sitting
sit_to_stand
sit_to_stand
stand_to_sit
stand_to_sit
laying
laying
getting_up
getting_up
crouch_to_stand
crouch_to_stand
climb_hang (4)
climbing
climbing
climbing_down_wall
climbing_down_wall
hanging_idle
hanging_idle
braced_hang_drop
braced_hang_drop
dance (4)
samba_dancing
samba_dancing
hip_hop_dancing
hip_hop_dancing
victory
victory
salsa_dancing
salsa_dancing

Locomotion whitelist (these loop + repeat to cover distance): walking, walk_forward, walking_backwards, sneak_walk, injured_walking, drunk_walk, sad_walk, happy_walk, female_walk, strut_walking, crouch_walking, zombie_walk, running, run_forward, sprint, fast_run, jogging, injured_run.

Audio

Pack Count Key form Examples
Music 58 bgm/<name> bgm/atmospheric_pad, bgm/classical_piano, bgm/action_heroic
SFX 112 sfx/<name> sfx/bird_tweet, sfx/body_fall, sfx/airplane_flyby

See Editing → Background music for usage and the track-level guidance.

Environment maps

HDR .exr files in assets/env_lights/ for hdr lighting (e.g. suburban_garden_2k).